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131 lines
2.1 KiB
Perl
131 lines
2.1 KiB
Perl
#!/usr/bin/perl
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print "\n";
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print "L3LIB Header Update copy\n";
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print "Version 0.1\n";
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print "-"x50 . "\n";
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@project_targets = ( "..\\l3lib_vc6\\",
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"..\\l3lib_vc3\\",
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"..\\l3lib_vc4\\",
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"..\\l3lib_vc2003\\",
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"..\\l3lib_vc2005\\",
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"..\\l3lib_vc2008\\",
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"..\\l3lib_gp2x\\"
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);
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while( <DATA> )
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{
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$filename = $_;
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foreach $directory ( @project_targets )
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{
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# \n removen
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$filename =~ s/\n//g;
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if ( $filename )
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{
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$copycmd = "copy ";
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$copycmd .= "src\\" . $filename;
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$copycmd .= " " . $directory;
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$copycmd .= $filename;
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print $copycmd . "\n";
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$copycmd =~ s/(\\\\)/\\/g;
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`$copycmd`;
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}
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}
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}
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print "\ndone\n";
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print "\driver header werden nicht kopiert!\n";
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exit(0);
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#
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# ENDE code, Start Data
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#
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__DATA__
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lib_base.h
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ll2d_rect.h
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ll2d_srect.h
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ll3d_fpmath.h
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ll3d_geo3.h
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ll3d_math.h
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ll3d_transf.h
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ll3d_vec2.h
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ll3d_vec3.h
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ll3d_vec4.h
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llfile.h
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llgfx.h
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llgfx_blit.h
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llgfx_color.h
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llgfx_ctexture.h
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llgfx_font.h
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llgfx_lines.h
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llgfx_points.h
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llgfx_private.h
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llgfx_sfont.h
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llgfx_smode.h
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llgfx_srgb.h
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llgfx_sscreen.h
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llgfx_sstatic.h
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llgfx_stexture.h
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llgfx_stilemap.h
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llgfx_vd.h
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llinput.h
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llinput_devices.h
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llirq.h
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llmem.h
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llqueue.h
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llqueue_squeue.h
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llqueue_array.h
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llqueue_dequeue.h
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llqueue_list.h
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llqueue_list_tmpl.h
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llqueue_str_array.h
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llqueue_tree.h
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llsound.h
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llsound_mixer.h
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llstream.h
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llstream_cache.h
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llstream_decoder.h
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llstream_fileio.h
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llstream_modul.h
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llstream_readhook.h
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llstream_modzip.h
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llstream_memio.h
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llstream_ftp.h
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llstream_http.h
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lowlevellib.h
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os_main.h
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frm\framework.h
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frm\llfrm_actor.h
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frm\llfrm_anim.h
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frm\llfrm_background.h
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frm\llfrm_code.h
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frm\llfrm_eventmgr.h
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frm\llfrm_fps.h
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frm\llfrm_gamevars.h
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frm\llfrm_layer.h
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frm\llfrm_layeranim.h
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frm\llfrm_layerbutton.h
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frm\llfrm_layercont.h
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frm\llfrm_layerfactory.h
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frm\llfrm_layerfloatingnumber.h
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frm\llfrm_layerfloatingtext.h
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frm\llfrm_layerimage.h
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frm\llfrm_layerinputtext.h
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frm\llfrm_layerloadbar.h
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frm\llfrm_layersprite.h
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frm\llfrm_layersurface.h
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frm\llfrm_message_util.h
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frm\llfrm_mousepointer.h
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frm\llfrm_musikplayer.h
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frm\llfrm_root.h
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frm\llfrm_timer.h
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frm\llfrm_util.h
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frm\llfrm_varmgr.h
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frm\llfrm_waveplayer.h
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