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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
#if !defined(AFX_GAMEPLAYERPPG_H__EC4125D8_2707_4272_AD84_2D429758E242__INCLUDED_)
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#define AFX_GAMEPLAYERPPG_H__EC4125D8_2707_4272_AD84_2D429758E242__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// GamePlayerPpg.h : Declaration of the CGamePlayerPropPage property page class.
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////////////////////////////////////////////////////////////////////////////
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// CGamePlayerPropPage : See GamePlayerPpg.cpp.cpp for implementation.
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class CGamePlayerPropPage : public COlePropertyPage
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{
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DECLARE_DYNCREATE(CGamePlayerPropPage)
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DECLARE_OLECREATE_EX(CGamePlayerPropPage)
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// Constructor
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public:
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CGamePlayerPropPage();
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// Dialog Data
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//{{AFX_DATA(CGamePlayerPropPage)
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enum { IDD = IDD_PROPPAGE_GAMEPLAYER };
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// NOTE - ClassWizard will add data members here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_DATA
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// Implementation
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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// Message maps
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protected:
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//{{AFX_MSG(CGamePlayerPropPage)
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// NOTE - ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_GAMEPLAYERPPG_H__EC4125D8_2707_4272_AD84_2D429758E242__INCLUDED)
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