#if !defined(AFX_GAMEPLAYERPPG_H__EC4125D8_2707_4272_AD84_2D429758E242__INCLUDED_) #define AFX_GAMEPLAYERPPG_H__EC4125D8_2707_4272_AD84_2D429758E242__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GamePlayerPpg.h : Declaration of the CGamePlayerPropPage property page class. //////////////////////////////////////////////////////////////////////////// // CGamePlayerPropPage : See GamePlayerPpg.cpp.cpp for implementation. class CGamePlayerPropPage : public COlePropertyPage { DECLARE_DYNCREATE(CGamePlayerPropPage) DECLARE_OLECREATE_EX(CGamePlayerPropPage) // Constructor public: CGamePlayerPropPage(); // Dialog Data //{{AFX_DATA(CGamePlayerPropPage) enum { IDD = IDD_PROPPAGE_GAMEPLAYER }; // NOTE - ClassWizard will add data members here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_DATA // Implementation protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support // Message maps protected: //{{AFX_MSG(CGamePlayerPropPage) // NOTE - ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GAMEPLAYERPPG_H__EC4125D8_2707_4272_AD84_2D429758E242__INCLUDED)