l3lib/devel/plugin/GamePlayerPpg.cpp

77 lines
2.3 KiB
C++

// GamePlayerPpg.cpp : Implementation of the CGamePlayerPropPage property page class.
#include "stdafx.h"
#include "GamePlayer.h"
#include "GamePlayerPpg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
IMPLEMENT_DYNCREATE(CGamePlayerPropPage, COlePropertyPage)
/////////////////////////////////////////////////////////////////////////////
// Message map
BEGIN_MESSAGE_MAP(CGamePlayerPropPage, COlePropertyPage)
//{{AFX_MSG_MAP(CGamePlayerPropPage)
// NOTE - ClassWizard will add and remove message map entries
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Initialize class factory and guid
IMPLEMENT_OLECREATE_EX(CGamePlayerPropPage, "GAMEPLAYER.GamePlayerPropPage.1",
0x98256c7b, 0x84f0, 0x42b6, 0x95, 0xab, 0x69, 0x7a, 0xd2, 0x1e, 0xdc, 0x82)
/////////////////////////////////////////////////////////////////////////////
// CGamePlayerPropPage::CGamePlayerPropPageFactory::UpdateRegistry -
// Adds or removes system registry entries for CGamePlayerPropPage
BOOL CGamePlayerPropPage::CGamePlayerPropPageFactory::UpdateRegistry(BOOL bRegister)
{
if (bRegister)
return AfxOleRegisterPropertyPageClass(AfxGetInstanceHandle(),
m_clsid, IDS_GAMEPLAYER_PPG);
else
return AfxOleUnregisterClass(m_clsid, NULL);
}
/////////////////////////////////////////////////////////////////////////////
// CGamePlayerPropPage::CGamePlayerPropPage - Constructor
CGamePlayerPropPage::CGamePlayerPropPage() :
COlePropertyPage(IDD, IDS_GAMEPLAYER_PPG_CAPTION)
{
//{{AFX_DATA_INIT(CGamePlayerPropPage)
// NOTE: ClassWizard will add member initialization here
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DATA_INIT
}
/////////////////////////////////////////////////////////////////////////////
// CGamePlayerPropPage::DoDataExchange - Moves data between page and properties
void CGamePlayerPropPage::DoDataExchange(CDataExchange* pDX)
{
//{{AFX_DATA_MAP(CGamePlayerPropPage)
// NOTE: ClassWizard will add DDP, DDX, and DDV calls here
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DATA_MAP
DDP_PostProcessing(pDX);
}
/////////////////////////////////////////////////////////////////////////////
// CGamePlayerPropPage message handlers