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77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
// GamePlayerPpg.cpp : Implementation of the CGamePlayerPropPage property page class.
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#include "stdafx.h"
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#include "GamePlayer.h"
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#include "GamePlayerPpg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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IMPLEMENT_DYNCREATE(CGamePlayerPropPage, COlePropertyPage)
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/////////////////////////////////////////////////////////////////////////////
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// Message map
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BEGIN_MESSAGE_MAP(CGamePlayerPropPage, COlePropertyPage)
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//{{AFX_MSG_MAP(CGamePlayerPropPage)
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// NOTE - ClassWizard will add and remove message map entries
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// Initialize class factory and guid
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IMPLEMENT_OLECREATE_EX(CGamePlayerPropPage, "GAMEPLAYER.GamePlayerPropPage.1",
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0x98256c7b, 0x84f0, 0x42b6, 0x95, 0xab, 0x69, 0x7a, 0xd2, 0x1e, 0xdc, 0x82)
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/////////////////////////////////////////////////////////////////////////////
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// CGamePlayerPropPage::CGamePlayerPropPageFactory::UpdateRegistry -
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// Adds or removes system registry entries for CGamePlayerPropPage
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BOOL CGamePlayerPropPage::CGamePlayerPropPageFactory::UpdateRegistry(BOOL bRegister)
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{
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if (bRegister)
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return AfxOleRegisterPropertyPageClass(AfxGetInstanceHandle(),
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m_clsid, IDS_GAMEPLAYER_PPG);
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else
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return AfxOleUnregisterClass(m_clsid, NULL);
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}
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/////////////////////////////////////////////////////////////////////////////
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// CGamePlayerPropPage::CGamePlayerPropPage - Constructor
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CGamePlayerPropPage::CGamePlayerPropPage() :
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COlePropertyPage(IDD, IDS_GAMEPLAYER_PPG_CAPTION)
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{
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//{{AFX_DATA_INIT(CGamePlayerPropPage)
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// NOTE: ClassWizard will add member initialization here
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_DATA_INIT
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}
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/////////////////////////////////////////////////////////////////////////////
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// CGamePlayerPropPage::DoDataExchange - Moves data between page and properties
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void CGamePlayerPropPage::DoDataExchange(CDataExchange* pDX)
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{
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//{{AFX_DATA_MAP(CGamePlayerPropPage)
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// NOTE: ClassWizard will add DDP, DDX, and DDV calls here
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_DATA_MAP
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DDP_PostProcessing(pDX);
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}
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/////////////////////////////////////////////////////////////////////////////
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// CGamePlayerPropPage message handlers
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