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32 lines
488 B
C++
32 lines
488 B
C++
#define SYS_PLATFORM_WIN32_OPENGL
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#include "../l3libv2/l3libv2.h"
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int game_main()
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{
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gl_gfx.SetDisplayMode(1024,768,0,0);
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DebugOutLn("time: %f",gl_time.GetDeltaTime());
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gl_time.Sleep(10);
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DebugOutLn("time: %f",gl_time.GetDeltaTime());
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gl_time.Sleep(40);
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DebugOutLn("time: %f",gl_time.GetDeltaTime());
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gl_time.Sleep(4000);
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DebugOutLn("time: %f",gl_time.GetDeltaTime());
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int i = 4;
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while( i-- > 0 ){
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DebugOutLn("%f", gl_time.GetRandF( 0.0f, 1.0f ));
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}
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return 0;
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}
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