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C++

//
// G A M E.O.N.E - LOW LEVEL LIB V1.0
// Copyright (C) 2001 LEVEL ONE ENTERTAINMENT,
// Licensed under the terms of LGPL.
//:---------------------------------------------------------------------------
//:Description
//
// FRAMEWORK Root of the game objects
// Root class is defined in CActor.h
//
// CActor
// +--CRoot : CActor
//
//:---------------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////
#if !defined(_ROOT_H)
#define _ROOT_H
#include "../lib_base.h"
#include "../llgfx.h"
#include "../llqueue.h"
#include "../llqueue_dequeue.h"
#include "../llqueue_str_array.h"
#include "../ll3d_vec2.h"
#include "../llgfx_blit.h"
using namespace ll3d;
#include "llfrm_actor.h"
/* class defined in CActor */
#endif // !defined(_ROOT_H)