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57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
//
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// File: background.h
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//
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// G A M E.O.N.E - LOW LEVEL LIB V1.0
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// Copyright (C) 2001 LEVEL ONE ENTERTAINMENT,
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// Licensed under the terms of LGPL.
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//:---------------------------------------------------------------------------
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//:Description
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//
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// FRAMEWORK global object class BACKGROUND
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//
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//:---------------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////
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#if !defined(_BACKGROUND_H)
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#define _BACKGROUND_H
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#include "llfrm_layer.h"
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#include "../llgfx_blit.h"
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class CBackground : public CLayer
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{
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public:
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CBackground();
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virtual ~CBackground();
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virtual void Action(float delta);
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virtual void Draw(llgfx_id id);
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virtual bool ParseMsg(const char *Type );
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llgfx_id m_gfx; // current gfx to display
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llgfx_id m_stretchgfx; // temp
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llgfx_id m_blurgfx; // gfx für fixalpha
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TxU32 m_clearcolor;
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int m_blitmode;
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float m_rotate;
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typedef enum {
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NONE,
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CLEAR,
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TILE,
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TILE_CENTERED,
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STRETCH,
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SNAPSHOT, // erstellt kopie vom aktuellen backbuffer und verwendet diesen dann
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} eBlitmodeBackground;
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private:
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void DrawToGfx(llgfx_id dstgfx);
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};
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#endif // !defined(_BACKGROUND_H)
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