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39 lines
830 B
C++
39 lines
830 B
C++
//
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// G A M E.O.N.E - LOW LEVEL LIB V1.0
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// Copyright (C) 2001 LEVEL ONE ENTERTAINMENT,
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// Licensed under the terms of LGPL.
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//:---------------------------------------------------------------------------
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//:Description
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//
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// FRAMEWORK Root of the game objects
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// Root class is defined in CActor.h
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//
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// CActor
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// +--CRoot : CActor
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//
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//:---------------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////
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#if !defined(_ROOT_H)
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#define _ROOT_H
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#include "../lib_base.h"
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#include "../llgfx.h"
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#include "../llqueue.h"
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#include "../llqueue_dequeue.h"
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#include "../llqueue_str_array.h"
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#include "../ll3d_vec2.h"
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#include "../llgfx_blit.h"
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using namespace ll3d;
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#include "llfrm_actor.h"
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/* class defined in CActor */
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#endif // !defined(_ROOT_H)
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