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C++

//
// File: background.h
//
// G A M E.O.N.E - LOW LEVEL LIB V1.0
// Copyright (C) 2001 LEVEL ONE ENTERTAINMENT,
// Licensed under the terms of LGPL.
//:---------------------------------------------------------------------------
//:Description
//
// FRAMEWORK global object class BACKGROUND
//
//:---------------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////
#if !defined(_BACKGROUND_H)
#define _BACKGROUND_H
#include "llfrm_layer.h"
#include "../llgfx_blit.h"
class CBackground : public CLayer
{
public:
CBackground();
virtual ~CBackground();
virtual void Action(float delta);
virtual void Draw(llgfx_id id);
virtual bool ParseMsg(const char *Type );
llgfx_id m_gfx; // current gfx to display
llgfx_id m_stretchgfx; // temp
llgfx_id m_blurgfx; // gfx für fixalpha
TxU32 m_clearcolor;
int m_blitmode;
float m_rotate;
typedef enum {
NONE,
CLEAR,
TILE,
TILE_CENTERED,
STRETCH,
SNAPSHOT, // erstellt kopie vom aktuellen backbuffer und verwendet diesen dann
} eBlitmodeBackground;
private:
void DrawToGfx(llgfx_id dstgfx);
};
#endif // !defined(_BACKGROUND_H)