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{\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fmodern\fcharset0 Courier;}{\f1\fswiss\fprq2\fcharset0 System;}}
{\colortbl ;\red0\green0\blue255;\red0\green0\blue0;\red136\green0\blue0;\red128\green128\blue128;\red0\green0\blue119;\red0\green153\blue0;\red160\green0\blue160;}
{\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\cf1\lang1033\f0\fs20 #include \cf2 <lowlevellib.h>\par
\par
\cf1 int\cf2 \cf3 os_main\cf2 (\cf1 int\cf2 \cf4 argc\cf2 , \cf1 char\cf2 **\cf4 argv\cf2 , \cf1 char\cf2 **\cf4 envp \cf2 )\par
\{\par
\cf3 llgfx_SetDisplayMode\cf2 ( 320, 240, 16, 0 );\par
\par
\cf1 while\cf2 (\cf4 osmain_endgame\cf2 ==\cf1 false\cf2 )\par
\{\par
\cf3 llgfx_ClearScreen\cf2 ();\par
\tab\par
\cf3 llgfx_DrawText\cf2 (\cf5 "HELLO WORLD\\n\\n\\n");\par
\cf3\par
llgfx_DrawText\cf2 (\cf5 "Fenster schliessen\\n"\par
"oder A-Key f\'fcr Exit"\cf2 );\par
\par
\cf3 llgfx_FlipScreen\cf2 (1);\par
\cf3\b llinput_Update\cf2 ();\b0 \cf6 // Nach Flipscreen, Inputstatus holen sonst Endlosloop\cf2\par
\par
\cf1 if\cf2 ( \cf4 llinput_Keys\cf2 [\cf7 LLINPUT_KEY_A\cf2 ] ) \cf6 // Im Fullscreen modus, oder z.b. am GP2X\cf2\par
\cf4 osmain_endgame\cf2 = \cf1 true\cf2 ; \cf6 // die A-Taste dr\'fccken\cf2\par
\}\par
\tab\par
\cf1 return \cf2 0;\par
\}\cf0\lang1031\b\f1\par
}