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110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
#if !defined(AFX_GAMEPLAYERCTL_H__E5FE7835_1950_4193_A1E6_FF18F1D05888__INCLUDED_)
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#define AFX_GAMEPLAYERCTL_H__E5FE7835_1950_4193_A1E6_FF18F1D05888__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <Afx.h>
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/************************************************************************/
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/* DLL INTERFACE zum GAME */
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/************************************************************************/
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#include "test/test.h"
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// GamePlayerCtl.h : Declaration of the CGamePlayerCtrl ActiveX Control class.
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/////////////////////////////////////////////////////////////////////////////
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// CGamePlayerCtrl : See GamePlayerCtl.cpp for implementation.
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#include "npapi.h"
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#include "npupp.h"
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class CGamePlayerCtrl : public COleControl
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{
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DECLARE_DYNCREATE(CGamePlayerCtrl)
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// Constructor
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public:
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CGamePlayerCtrl();
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//mozilla functions to support scripting
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bool MozRemoveProperty (NPIdentifier name);
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bool MozGetProperty (NPIdentifier name, NPVariant *result);
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bool MozHasProperty (NPIdentifier name);
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bool MozSetProperty (NPIdentifier name, const NPVariant *value);
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bool MozInvoke (NPIdentifier name, const NPVariant *args,uint32_t argCount, NPVariant *result);
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bool MozHasMethod (NPIdentifier name );
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void WindowResize (CRect &rect);
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public:
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//attributes
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CString m_Src;
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CString m_CurrentUrl;
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CString m_ServerName; // Webserver / DOmain, wenn Servernam == "" -> filesystem
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CString m_Path; // Pfad zur webseite
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CString m_PageName; // Name der Html seite
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CString m_Params;
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void SplitUrl();
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BOOL DownLoadDLL();
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HINSTANCE m_DllModul; // Game Modul
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CGamePlayerCtrl)
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public:
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virtual void OnDraw(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid);
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virtual void DoPropExchange(CPropExchange* pPX);
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virtual void OnResetState();
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protected:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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~CGamePlayerCtrl();
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DECLARE_OLECREATE_EX(CGamePlayerCtrl) // Class factory and guid
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DECLARE_OLETYPELIB(CGamePlayerCtrl) // GetTypeInfo
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DECLARE_PROPPAGEIDS(CGamePlayerCtrl) // Property page IDs
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DECLARE_OLECTLTYPE(CGamePlayerCtrl) // Type name and misc status
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// Message maps
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//{{AFX_MSG(CGamePlayerCtrl)
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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// Dispatch maps
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//{{AFX_DISPATCH(CGamePlayerCtrl)
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// NOTE - ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_DISPATCH
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DECLARE_DISPATCH_MAP()
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afx_msg void AboutBox();
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// Event maps
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//{{AFX_EVENT(CGamePlayerCtrl)
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// NOTE - ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_EVENT
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DECLARE_EVENT_MAP()
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// Dispatch and event IDs
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public:
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enum {
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//{{AFX_DISP_ID(CGamePlayerCtrl)
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// NOTE: ClassWizard will add and remove enumeration elements here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_DISP_ID
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};
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_GAMEPLAYERCTL_H__E5FE7835_1950_4193_A1E6_FF18F1D05888__INCLUDED)
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