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// GamePlayer.odl : type library source for ActiveX Control project.
// This file will be processed by the Make Type Library (mktyplib) tool to
// produce the type library (GamePlayer.tlb) that will become a resource in
// GamePlayer.ocx.
#include <olectl.h>
#include <idispids.h>
[ uuid(85710E71-4FA5-439A-BBC5-7F11336BB771), version(1.0),
helpfile("GamePlayer.hlp"),
helpstring("GamePlayer ActiveX Control module"),
control ]
library GAMEPLAYERLib
{
importlib(STDOLE_TLB);
importlib(STDTYPE_TLB);
// Primary dispatch interface for CGamePlayerCtrl
[ uuid(922C5410-753D-40FA-B6ED-842AA1367B2A),
helpstring("Dispatch interface for GamePlayer Control"), hidden ]
dispinterface _DGamePlayer
{
properties:
// NOTE - ClassWizard will maintain property information here.
// Use extreme caution when editing this section.
//{{AFX_ODL_PROP(CGamePlayerCtrl)
//}}AFX_ODL_PROP
methods:
// NOTE - ClassWizard will maintain method information here.
// Use extreme caution when editing this section.
//{{AFX_ODL_METHOD(CGamePlayerCtrl)
//}}AFX_ODL_METHOD
[id(DISPID_ABOUTBOX)] void AboutBox();
};
// Event dispatch interface for CGamePlayerCtrl
[ uuid(E1345616-B292-40CF-A9A2-D8A35A06B612),
helpstring("Event interface for GamePlayer Control") ]
dispinterface _DGamePlayerEvents
{
properties:
// Event interface has no properties
methods:
// NOTE - ClassWizard will maintain event information here.
// Use extreme caution when editing this section.
//{{AFX_ODL_EVENT(CGamePlayerCtrl)
//}}AFX_ODL_EVENT
};
// Class information for CGamePlayerCtrl
[ uuid(10A2EFFA-E76F-40B0-85B8-164D8F71D101),
helpstring("GamePlayer Control"), control ]
coclass GamePlayer
{
[default] dispinterface _DGamePlayer;
[default, source] dispinterface _DGamePlayerEvents;
};
//{{AFX_APPEND_ODL}}
//}}AFX_APPEND_ODL}}
};