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68 lines
1.8 KiB
Plaintext
68 lines
1.8 KiB
Plaintext
// GamePlayer.odl : type library source for ActiveX Control project.
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// This file will be processed by the Make Type Library (mktyplib) tool to
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// produce the type library (GamePlayer.tlb) that will become a resource in
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// GamePlayer.ocx.
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#include <olectl.h>
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#include <idispids.h>
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[ uuid(85710E71-4FA5-439A-BBC5-7F11336BB771), version(1.0),
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helpfile("GamePlayer.hlp"),
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helpstring("GamePlayer ActiveX Control module"),
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control ]
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library GAMEPLAYERLib
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{
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importlib(STDOLE_TLB);
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importlib(STDTYPE_TLB);
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// Primary dispatch interface for CGamePlayerCtrl
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[ uuid(922C5410-753D-40FA-B6ED-842AA1367B2A),
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helpstring("Dispatch interface for GamePlayer Control"), hidden ]
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dispinterface _DGamePlayer
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{
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properties:
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// NOTE - ClassWizard will maintain property information here.
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// Use extreme caution when editing this section.
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//{{AFX_ODL_PROP(CGamePlayerCtrl)
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//}}AFX_ODL_PROP
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methods:
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// NOTE - ClassWizard will maintain method information here.
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// Use extreme caution when editing this section.
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//{{AFX_ODL_METHOD(CGamePlayerCtrl)
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//}}AFX_ODL_METHOD
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[id(DISPID_ABOUTBOX)] void AboutBox();
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};
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// Event dispatch interface for CGamePlayerCtrl
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[ uuid(E1345616-B292-40CF-A9A2-D8A35A06B612),
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helpstring("Event interface for GamePlayer Control") ]
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dispinterface _DGamePlayerEvents
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{
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properties:
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// Event interface has no properties
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methods:
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// NOTE - ClassWizard will maintain event information here.
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// Use extreme caution when editing this section.
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//{{AFX_ODL_EVENT(CGamePlayerCtrl)
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//}}AFX_ODL_EVENT
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};
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// Class information for CGamePlayerCtrl
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[ uuid(10A2EFFA-E76F-40B0-85B8-164D8F71D101),
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helpstring("GamePlayer Control"), control ]
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coclass GamePlayer
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{
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[default] dispinterface _DGamePlayer;
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[default, source] dispinterface _DGamePlayerEvents;
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};
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//{{AFX_APPEND_ODL}}
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//}}AFX_APPEND_ODL}}
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};
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