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34 lines
951 B
C++
34 lines
951 B
C++
#if !defined(AFX_GAMEPLAYER_H__C6D02A94_EB79_45D1_9A38_9CB9398B24FD__INCLUDED_)
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#define AFX_GAMEPLAYER_H__C6D02A94_EB79_45D1_9A38_9CB9398B24FD__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// GamePlayer.h : main header file for GAMEPLAYER.DLL
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#if !defined( __AFXCTL_H__ )
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#error include 'afxctl.h' before including this file
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#endif
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#include "resource.h" // main symbols
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/////////////////////////////////////////////////////////////////////////////
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// CGamePlayerApp : See GamePlayer.cpp for implementation.
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class CGamePlayerApp : public COleControlModule
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{
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public:
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BOOL InitInstance();
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int ExitInstance();
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};
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extern const GUID CDECL _tlid;
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extern const WORD _wVerMajor;
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extern const WORD _wVerMinor;
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_GAMEPLAYER_H__C6D02A94_EB79_45D1_9A38_9CB9398B24FD__INCLUDED)
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