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34 lines
951 B
C++

#if !defined(AFX_GAMEPLAYER_H__C6D02A94_EB79_45D1_9A38_9CB9398B24FD__INCLUDED_)
#define AFX_GAMEPLAYER_H__C6D02A94_EB79_45D1_9A38_9CB9398B24FD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GamePlayer.h : main header file for GAMEPLAYER.DLL
#if !defined( __AFXCTL_H__ )
#error include 'afxctl.h' before including this file
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CGamePlayerApp : See GamePlayer.cpp for implementation.
class CGamePlayerApp : public COleControlModule
{
public:
BOOL InitInstance();
int ExitInstance();
};
extern const GUID CDECL _tlid;
extern const WORD _wVerMajor;
extern const WORD _wVerMinor;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEPLAYER_H__C6D02A94_EB79_45D1_9A38_9CB9398B24FD__INCLUDED)