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# Microsoft Developer Studio Project File - Name="GamePlayer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=GamePlayer - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE
!MESSAGE NMAKE /f "GamePlayer.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "GamePlayer.mak" CFG="GamePlayer - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "GamePlayer - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
!MESSAGE "GamePlayer - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "GamePlayer - Win32 Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Ext "ocx"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "XP_WIN" /D "_WINDLL" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 Nafxcw.lib Libcmt.lib /nologo /subsystem:windows /dll /machine:I386 /out:"c:\programme\mozilla firefox\plugins\NPgp32.dll" /verbose:lib
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\Release
TargetPath=\programme\mozilla firefox\plugins\NPgp32.dll
InputPath=\programme\mozilla firefox\plugins\NPgp32.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "GamePlayer - Win32 Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Ext "ocx"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Ext "ocx"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "XP_WIN" /D "_WINDLL" /FD /GZ /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 Nafxcwd.lib Libcmtd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"Nafxcwd.lib Libcmtd.lib" /out:"c:\programme\mozilla firefox\plugins\NPgp32.dll" /pdbtype:sept /verbose:lib
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\Debug
TargetPath=\programme\mozilla firefox\plugins\NPgp32.dll
InputPath=\programme\mozilla firefox\plugins\NPgp32.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF
# Begin Target
# Name "GamePlayer - Win32 Release"
# Name "GamePlayer - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Group "net"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\net\cserver.cpp
# End Source File
# Begin Source File
SOURCE=.\net\cserver.h
# End Source File
# Begin Source File
SOURCE=.\net\http.cpp
# End Source File
# Begin Source File
SOURCE=.\net\http.h
# End Source File
# Begin Source File
SOURCE=.\net\packet.cpp
# End Source File
# Begin Source File
SOURCE=.\net\packet.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\CatHelp.cpp
# End Source File
# Begin Source File
SOURCE=.\GamePlayer.cpp
# End Source File
# Begin Source File
SOURCE=.\GamePlayer.def
# End Source File
# Begin Source File
SOURCE=.\GamePlayer.odl
# End Source File
# Begin Source File
SOURCE=.\GamePlayer.rc
# End Source File
# Begin Source File
SOURCE=.\GamePlayerCtl.cpp
# End Source File
# Begin Source File
SOURCE=.\GamePlayerPpg.cpp
# End Source File
# Begin Source File
SOURCE=.\mplugin.cpp
# End Source File
# Begin Source File
SOURCE=.\np_entry.cpp
# End Source File
# Begin Source File
SOURCE=.\npn_gate.cpp
# End Source File
# Begin Source File
SOURCE=.\npp_gate.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\testforff.html
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\CatHelp.h
# End Source File
# Begin Source File
SOURCE=.\forcelibs.h
# End Source File
# Begin Source File
SOURCE=.\GamePlayer.h
# End Source File
# Begin Source File
SOURCE=.\GamePlayerCtl.h
# End Source File
# Begin Source File
SOURCE=.\GamePlayerPpg.h
# End Source File
# Begin Source File
SOURCE=.\mplugin.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\GamePlayer.ico
# End Source File
# Begin Source File
SOURCE=.\GamePlayer.ico
# End Source File
# Begin Source File
SOURCE=.\GamePlayerCtl.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project