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263 lines
6.6 KiB
Plaintext
263 lines
6.6 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="GamePlayer" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** NICHT BEARBEITEN **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=GamePlayer - Win32 Debug
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!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
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!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
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!MESSAGE
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!MESSAGE NMAKE /f "GamePlayer.mak".
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!MESSAGE
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!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
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!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
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!MESSAGE
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!MESSAGE NMAKE /f "GamePlayer.mak" CFG="GamePlayer - Win32 Debug"
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!MESSAGE
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!MESSAGE Für die Konfiguration stehen zur Auswahl:
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!MESSAGE
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!MESSAGE "GamePlayer - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "GamePlayer - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "GamePlayer - Win32 Release"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Ext "ocx"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 1
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Ext "ocx"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "XP_WIN" /D "_WINDLL" /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 Nafxcw.lib Libcmt.lib /nologo /subsystem:windows /dll /machine:I386 /out:"c:\programme\mozilla firefox\plugins\NPgp32.dll" /verbose:lib
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# SUBTRACT LINK32 /pdb:none
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# Begin Custom Build - Registering ActiveX Control...
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OutDir=.\Release
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TargetPath=\programme\mozilla firefox\plugins\NPgp32.dll
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InputPath=\programme\mozilla firefox\plugins\NPgp32.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "GamePlayer - Win32 Debug"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Ext "ocx"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 1
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Ext "ocx"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "XP_WIN" /D "_WINDLL" /FD /GZ /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 Nafxcwd.lib Libcmtd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"Nafxcwd.lib Libcmtd.lib" /out:"c:\programme\mozilla firefox\plugins\NPgp32.dll" /pdbtype:sept /verbose:lib
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# SUBTRACT LINK32 /pdb:none
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# Begin Custom Build - Registering ActiveX Control...
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OutDir=.\Debug
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TargetPath=\programme\mozilla firefox\plugins\NPgp32.dll
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InputPath=\programme\mozilla firefox\plugins\NPgp32.dll
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SOURCE="$(InputPath)"
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "GamePlayer - Win32 Release"
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# Name "GamePlayer - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Group "net"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\net\cserver.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\net\cserver.h
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# End Source File
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# Begin Source File
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SOURCE=.\net\http.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\net\http.h
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# End Source File
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# Begin Source File
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SOURCE=.\net\packet.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\net\packet.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\CatHelp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GamePlayer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GamePlayer.def
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# End Source File
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# Begin Source File
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SOURCE=.\GamePlayer.odl
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# End Source File
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# Begin Source File
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SOURCE=.\GamePlayer.rc
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# End Source File
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# Begin Source File
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SOURCE=.\GamePlayerCtl.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GamePlayerPpg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\mplugin.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\np_entry.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\npn_gate.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\npp_gate.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\testforff.html
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\CatHelp.h
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# End Source File
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# Begin Source File
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SOURCE=.\forcelibs.h
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# End Source File
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# Begin Source File
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SOURCE=.\GamePlayer.h
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# End Source File
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# Begin Source File
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SOURCE=.\GamePlayerCtl.h
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# End Source File
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# Begin Source File
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SOURCE=.\GamePlayerPpg.h
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# End Source File
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# Begin Source File
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SOURCE=.\mplugin.h
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# End Source File
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# Begin Source File
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SOURCE=.\Resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\GamePlayer.ico
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# End Source File
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# Begin Source File
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SOURCE=.\GamePlayer.ico
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# End Source File
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# Begin Source File
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SOURCE=.\GamePlayerCtl.bmp
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\ReadMe.txt
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# End Source File
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# End Target
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# End Project
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