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111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
// GamePlayer.cpp : Implementation of CGamePlayerApp and DLL registration.
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#include "stdafx.h"
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#include "GamePlayer.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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CGamePlayerApp NEAR theApp;
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const GUID CDECL BASED_CODE _tlid =
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{ 0x85710e71, 0x4fa5, 0x439a, { 0xbb, 0xc5, 0x7f, 0x11, 0x33, 0x6b, 0xb7, 0x71 } };
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const WORD _wVerMajor = 1;
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const WORD _wVerMinor = 0;
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#include "CatHelp.h"
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const CATID CATID_SafeForScripting =
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{0x7dd95801,0x9882,0x11cf,{0x9f,0xa9,0x00,0xaa,0x00,0x6c,0x42,0xc4}};
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const CATID CATID_SafeForInitializing =
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{0x7dd95802,0x9882,0x11cf,{0x9f,0xa9,0x00,0xaa,0x00,0x6c,0x42,0xc4}};
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////////////////////////////////////////////////////////////////////////////
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// CGamePlayerApp::InitInstance - DLL initialization
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BOOL CGamePlayerApp::InitInstance()
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{
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BOOL bInit = COleControlModule::InitInstance();
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if (bInit)
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{
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// TODO: Add your own module initialization code here.
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}
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return bInit;
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}
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////////////////////////////////////////////////////////////////////////////
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// CGamePlayerApp::ExitInstance - DLL termination
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int CGamePlayerApp::ExitInstance()
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{
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// TODO: Add your own module termination code here.
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return COleControlModule::ExitInstance();
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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AFX_MANAGE_STATE(_afxModuleAddrThis);
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if (!AfxOleRegisterTypeLib(AfxGetInstanceHandle(), _tlid))
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return ResultFromScode(SELFREG_E_TYPELIB);
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if (!COleObjectFactoryEx::UpdateRegistryAll(TRUE))
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return ResultFromScode(SELFREG_E_CLASS);
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return NOERROR;
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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AFX_MANAGE_STATE(_afxModuleAddrThis);
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if (!AfxOleUnregisterTypeLib(_tlid, _wVerMajor, _wVerMinor))
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return ResultFromScode(SELFREG_E_TYPELIB);
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if (!COleObjectFactoryEx::UpdateRegistryAll(FALSE))
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return ResultFromScode(SELFREG_E_CLASS);
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if (FAILED( CreateComponentCategory(
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CATID_SafeForScripting,
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L"Controls that are safely scriptable") ))
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return ResultFromScode(SELFREG_E_CLASS);
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if (FAILED( CreateComponentCategory(
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CATID_SafeForInitializing,
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L"Controls safely initializable from persistent data") ))
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return ResultFromScode(SELFREG_E_CLASS);
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if (FAILED( RegisterCLSIDInCategory(
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_tlid, CATID_SafeForScripting) ))
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return ResultFromScode(SELFREG_E_CLASS);
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if (FAILED( RegisterCLSIDInCategory(
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_tlid, CATID_SafeForInitializing) ))
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return ResultFromScode(SELFREG_E_CLASS);
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//modify registry to register you type so that it can be load from IE by using "type" attribute
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//
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return NOERROR;
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}
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