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111 lines
3.0 KiB
C++

// GamePlayer.cpp : Implementation of CGamePlayerApp and DLL registration.
#include "stdafx.h"
#include "GamePlayer.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CGamePlayerApp NEAR theApp;
const GUID CDECL BASED_CODE _tlid =
{ 0x85710e71, 0x4fa5, 0x439a, { 0xbb, 0xc5, 0x7f, 0x11, 0x33, 0x6b, 0xb7, 0x71 } };
const WORD _wVerMajor = 1;
const WORD _wVerMinor = 0;
#include "CatHelp.h"
const CATID CATID_SafeForScripting =
{0x7dd95801,0x9882,0x11cf,{0x9f,0xa9,0x00,0xaa,0x00,0x6c,0x42,0xc4}};
const CATID CATID_SafeForInitializing =
{0x7dd95802,0x9882,0x11cf,{0x9f,0xa9,0x00,0xaa,0x00,0x6c,0x42,0xc4}};
////////////////////////////////////////////////////////////////////////////
// CGamePlayerApp::InitInstance - DLL initialization
BOOL CGamePlayerApp::InitInstance()
{
BOOL bInit = COleControlModule::InitInstance();
if (bInit)
{
// TODO: Add your own module initialization code here.
}
return bInit;
}
////////////////////////////////////////////////////////////////////////////
// CGamePlayerApp::ExitInstance - DLL termination
int CGamePlayerApp::ExitInstance()
{
// TODO: Add your own module termination code here.
return COleControlModule::ExitInstance();
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
AFX_MANAGE_STATE(_afxModuleAddrThis);
if (!AfxOleRegisterTypeLib(AfxGetInstanceHandle(), _tlid))
return ResultFromScode(SELFREG_E_TYPELIB);
if (!COleObjectFactoryEx::UpdateRegistryAll(TRUE))
return ResultFromScode(SELFREG_E_CLASS);
return NOERROR;
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
AFX_MANAGE_STATE(_afxModuleAddrThis);
if (!AfxOleUnregisterTypeLib(_tlid, _wVerMajor, _wVerMinor))
return ResultFromScode(SELFREG_E_TYPELIB);
if (!COleObjectFactoryEx::UpdateRegistryAll(FALSE))
return ResultFromScode(SELFREG_E_CLASS);
if (FAILED( CreateComponentCategory(
CATID_SafeForScripting,
L"Controls that are safely scriptable") ))
return ResultFromScode(SELFREG_E_CLASS);
if (FAILED( CreateComponentCategory(
CATID_SafeForInitializing,
L"Controls safely initializable from persistent data") ))
return ResultFromScode(SELFREG_E_CLASS);
if (FAILED( RegisterCLSIDInCategory(
_tlid, CATID_SafeForScripting) ))
return ResultFromScode(SELFREG_E_CLASS);
if (FAILED( RegisterCLSIDInCategory(
_tlid, CATID_SafeForInitializing) ))
return ResultFromScode(SELFREG_E_CLASS);
//modify registry to register you type so that it can be load from IE by using "type" attribute
//
return NOERROR;
}