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179 lines
5.4 KiB
Perl

#!/usr/bin/perl
print "\n";
print "Visual C++ 6.0 DSP Creator\n";
print "Version 0.1\n";
print "-"x50 . "\n";
#------------------------------------------------- Projectnamen eingabe
print "Projectname= ";
$antwort = <STDIN>;
$antwort =~ s/\s$//;
print "Project=" . $antwort;
print "\n";
$project_name = $antwort;
#------------------------------------------------- Libhome eingabe
#print "L3LIB_PATH= ";
#$antwort = <STDIN>;
#$antwort =~ s/\s$//;
#print "L3LIB_PATH=" . $antwort;
#print "\n";
#
#$project_home = $antwort;
#
#------------------------------------------------- name/home ok?
#print "-"x50;
#print "\n";
#print "Projectname '$project_name' und '$project_home' ok? [jn]";
#$antwort = <STDIN>;
#$antwort =~ s/\s$//;
#if( $antwort != 'j' )
#{
# print "ende\n";
# exit();
#}
#
# Create project_name.dsp
#
open OUTPUT,">$project_name.dsp";
while( <DATA> )
{
$aktuelle_zeile_von_DATA = $_;
$aktuelle_zeile_von_DATA =~ s/<--PROJNAME-->/$project_name/g;
$aktuelle_zeile_von_DATA =~ s/<--PROJHOME-->/$project_home/g;
print OUTPUT $aktuelle_zeile_von_DATA;
#
# Umschalten auf cpp file wenn "End Project" Zeile erreicht
#
chomp ($aktuelle_zeile_von_DATA);
if( $aktuelle_zeile_von_DATA =~ m/# End Project/ )
{
close OUTPUT;
open OUTPUT,">$project_name.cpp";
}
}
close OUTPUT;
exit(0);
__DATA__
# Microsoft Developer Studio Project File - Name="example_1" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=<--PROJNAME--> - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE
!MESSAGE NMAKE /f "<--PROJNAME-->.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "<--PROJNAME-->.mak" CFG="<--PROJNAME--> - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "<--PROJNAME--> - Win32 Release" (basierend auf "Win32 (x86) Application")
!MESSAGE "<--PROJNAME--> - Win32 Debug" (basierend auf "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "<--PROJNAME--> - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc07 /d "NDEBUG"
# ADD RSC /l 0xc07 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "<--PROJNAME--> - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "<--PROJNAME-->___Win32_Debug"
# PROP BASE Intermediate_Dir "<--PROJNAME-->___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "<--PROJNAME-->___Win32_Debug"
# PROP Intermediate_Dir "<--PROJNAME-->___Win32_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc07 /d "_DEBUG"
# ADD RSC /l 0xc07 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "<--PROJNAME--> - Win32 Release"
# Name "<--PROJNAME--> - Win32 Debug"
# Begin Source File
SOURCE=.\<--PROJNAME-->.cpp
# End Source File
# End Target
# End Project
//
// Achtung: unter Menüpunkt -> Extras -> Optionen
// Dann unter Verzeichnisse -> den Includepfad "<Pfad zur l3lib>\src"
// Und unter Verzeichnisse -> den Librarypfad "<Pfad zur l3lib>"
//
#include <lowlevellib.h>
int os_main( int argc, char **argv, char **envp )
{
llgfx_SetDisplayMode(320,240,16,0);
llgfx_ClearScreen(0);
llgfx_FlipScreen(0);
llirq_Sleep(1000);
return 0;
}