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179 lines
5.4 KiB
Perl
179 lines
5.4 KiB
Perl
#!/usr/bin/perl
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print "\n";
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print "Visual C++ 6.0 DSP Creator\n";
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print "Version 0.1\n";
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print "-"x50 . "\n";
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#------------------------------------------------- Projectnamen eingabe
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print "Projectname= ";
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$antwort = <STDIN>;
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$antwort =~ s/\s$//;
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print "Project=" . $antwort;
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print "\n";
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$project_name = $antwort;
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#------------------------------------------------- Libhome eingabe
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#print "L3LIB_PATH= ";
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#$antwort = <STDIN>;
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#$antwort =~ s/\s$//;
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#print "L3LIB_PATH=" . $antwort;
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#print "\n";
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#
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#$project_home = $antwort;
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#
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#------------------------------------------------- name/home ok?
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#print "-"x50;
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#print "\n";
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#print "Projectname '$project_name' und '$project_home' ok? [jn]";
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#$antwort = <STDIN>;
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#$antwort =~ s/\s$//;
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#if( $antwort != 'j' )
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#{
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# print "ende\n";
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# exit();
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#}
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#
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# Create project_name.dsp
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#
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open OUTPUT,">$project_name.dsp";
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while( <DATA> )
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{
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$aktuelle_zeile_von_DATA = $_;
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$aktuelle_zeile_von_DATA =~ s/<--PROJNAME-->/$project_name/g;
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$aktuelle_zeile_von_DATA =~ s/<--PROJHOME-->/$project_home/g;
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print OUTPUT $aktuelle_zeile_von_DATA;
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#
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# Umschalten auf cpp file wenn "End Project" Zeile erreicht
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#
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chomp ($aktuelle_zeile_von_DATA);
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if( $aktuelle_zeile_von_DATA =~ m/# End Project/ )
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{
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close OUTPUT;
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open OUTPUT,">$project_name.cpp";
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}
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}
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close OUTPUT;
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exit(0);
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__DATA__
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# Microsoft Developer Studio Project File - Name="example_1" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** NICHT BEARBEITEN **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=<--PROJNAME--> - Win32 Debug
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!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
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!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
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!MESSAGE
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!MESSAGE NMAKE /f "<--PROJNAME-->.mak".
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!MESSAGE
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!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
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!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
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!MESSAGE
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!MESSAGE NMAKE /f "<--PROJNAME-->.mak" CFG="<--PROJNAME--> - Win32 Debug"
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!MESSAGE
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!MESSAGE Für die Konfiguration stehen zur Auswahl:
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!MESSAGE
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!MESSAGE "<--PROJNAME--> - Win32 Release" (basierend auf "Win32 (x86) Application")
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!MESSAGE "<--PROJNAME--> - Win32 Debug" (basierend auf "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "<--PROJNAME--> - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0xc07 /d "NDEBUG"
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# ADD RSC /l 0xc07 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "<--PROJNAME--> - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "<--PROJNAME-->___Win32_Debug"
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# PROP BASE Intermediate_Dir "<--PROJNAME-->___Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "<--PROJNAME-->___Win32_Debug"
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# PROP Intermediate_Dir "<--PROJNAME-->___Win32_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0xc07 /d "_DEBUG"
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# ADD RSC /l 0xc07 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "<--PROJNAME--> - Win32 Release"
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# Name "<--PROJNAME--> - Win32 Debug"
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# Begin Source File
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SOURCE=.\<--PROJNAME-->.cpp
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# End Source File
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# End Target
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# End Project
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//
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// Achtung: unter Menüpunkt -> Extras -> Optionen
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// Dann unter Verzeichnisse -> den Includepfad "<Pfad zur l3lib>\src"
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// Und unter Verzeichnisse -> den Librarypfad "<Pfad zur l3lib>"
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//
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#include <lowlevellib.h>
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int os_main( int argc, char **argv, char **envp )
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{
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llgfx_SetDisplayMode(320,240,16,0);
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llgfx_ClearScreen(0);
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llgfx_FlipScreen(0);
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llirq_Sleep(1000);
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return 0;
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}
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