#define SYS_PLATFORM_WIN32_OPENGL #include "../l3libv2/l3libv2.h" int game_main() { gl_gfx.SetDisplayMode(1024,768,0,0); DebugOutLn("time: %f",gl_time.GetDeltaTime()); gl_time.Sleep(10); DebugOutLn("time: %f",gl_time.GetDeltaTime()); gl_time.Sleep(40); DebugOutLn("time: %f",gl_time.GetDeltaTime()); gl_time.Sleep(4000); DebugOutLn("time: %f",gl_time.GetDeltaTime()); int i = 4; while( i-- > 0 ){ DebugOutLn("%f", gl_time.GetRandF( 0.0f, 1.0f )); } return 0; }