#include <lowlevellib.h>

int os_main(int argc, char **argv, char **envp )
{
    llgfx_SetDisplayMode( 320, 240, 16, 0 );

    llgfx_id background = llgfx_LoadGfx("bluebk.png");
    llgfx_id logo = llgfx_LoadGfx("one03.png");

    while(osmain_endgame==false)
    {
        llgfx_BLIT(0,background);			 	
        llgfx_BLIT(0,logo,0,0,0,BLIT_SRCALPHA); // Nutzt Alphachannel aus PNG File

        llgfx_DrawText( 0, 230, "A-Taste für Exit");
        
        llgfx_FlipScreen(1);
        llinput_Update();                  
        
        if( llinput_Keys[LLINPUT_KEY_A] ) 
            osmain_endgame = true;        
    }
    
    return 0;
}