{\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fmodern\fcharset0 Courier;}{\f1\fswiss\fprq2\fcharset0 System;}} {\colortbl ;\red0\green0\blue255;\red0\green0\blue0;\red136\green0\blue0;\red128\green128\blue128;\red0\green128\blue0;\red160\green0\blue160;} \viewkind4\uc1\pard\cf1\lang1033\f0\fs20 #include\cf2 \par \par \cf1 int\cf2 \cf3 os_main\cf2 (\cf1 int\cf2 \cf4 argc\cf2 , \cf1 char\cf2 **\cf4 argv\cf2 , \cf1 char\cf2 **\cf4 envp\cf2 )\par \{\par \cf3 llgfx_SetDisplayMode\cf2 ( 320, 240, 16, 0 );\par \par \par \cf1 llgfx_id\cf2 \cf4 background\cf2 = \cf3 llgfx_LoadGfx\cf2 ("bluebk.png");\par \cf1 llgfx_id\cf2 \cf4 logo\cf2 = \cf3 llgfx_LoadGfx\cf2 ("one03.png");\par \par \cf1 while\cf2 (\cf4 osmain_endgame\cf2 ==\cf1 false\cf2 )\par \{\par \cf3 llgfx_BLIT\cf2 (0,\cf4 background\cf2 );\tab\tab\tab\cf5 \cf2\tab\par \cf3 llgfx_BLIT\cf2 (0,\cf4 logo\cf2 ,0,0,0,\cf6 BLIT_SRCALPHA\cf2 ); \cf5 // Nutzt Alphachannel aus PNG File\cf2\par \par \par \cf3 llgfx_DrawText\cf2 ( 0, 230, "A-Taste f\'fcr Exit");\par \par \cf3 llgfx_FlipScreen\cf2 (1);\par \cf3 llinput_Update\cf2 (); \cf5\par \cf2 \par \cf1 if\cf2 ( \cf4 llinput_Keys\cf2 [\cf6 LLINPUT_KEY_A\cf2 ] ) \cf5\par \cf2 \cf4 osmain_endgame\cf2 = \cf1 true\cf2 ; \cf5\par \cf2 \}\par \par \cf1 return\cf2 0;\par \pard\}\cf0\lang1031\b\f1\fs20\par }