//#define SYS_PLATFORM_WIN32_GP2X
#define SYS_PLATFORM_WIN32_DX5
#include <lowlevellib.h>

/*
 * OS_MAIN - Game main function
 */
int os_main( int argc, char **argv, char **envp)
{
    llgfx_SetMode(320,240,16,0,0);
    llirq_Sleep(1000);
    return 0;
}