#include int os_main(int argc, char **argv, char **envp ) { llgfx_SetDisplayMode(320,240,16,0,0); //llgfx_id back = llgfx_LoadGfx("background.png"); llgfx_id brik = llgfx_LoadGfx("brik.png"); llgfx_id logo = llgfx_LoadGfx("one01.png",0); llgfx_SetColorKey(brik, WHITE ); // or 0xFFFFFF ;) //its a animfile llgfx_SetFrameCount(brik,LLGFX_FRAME_HEIGHT,200); int cnt_frames = llgfx_GetFrameCount(brik); s_font afont; llgfx_LoadFont("myriad_pro_black.png",&afont); llgfx_id font = afont.gfxid; llgfx_DisableColorKey(font); llgfx_SelectFont(&afont); int cur_frame = 0; float scalefaktor = 0.2f; int blitflag = BLIT_DST_CENTERED|BLIT_STRETCH; int x =0; int oldkey = 0; float effektfaktor = 0.8f; int oldkeyc = 0; while( osmain_endgame == false ) { //llgfx_TILE_BLIT(0,back); llgfx_sBLITFX blitfx; blitfx.scale_x = scalefaktor; blitfx.scale_y = scalefaktor; blitfx.fixalpha = effektfaktor; blitfx.color = GOLD; scalefaktor += 0.05f; llgfx_BLIT(0,brik,0,0,(s_rect*)cur_frame,blitflag,&blitfx); blitfx.scale_x = scalefaktor / 2; blitfx.scale_y = scalefaktor / 2; llgfx_BLIT(0,logo,0,0,0,blitflag,&blitfx); llgfx_SetTextPos(0,0); llgfx_DisableColorKey(font); switch(x) { default: x=0; case 0: blitflag = BLIT_DST_CENTERED|BLIT_STRETCH; llgfx_DrawText("BLIT_STRETCH"); break; case 1: blitflag = BLIT_DST_CENTERED|BLIT_STRETCH|BLIT_FXBLEND; llgfx_DrawText("BLIT_STRETCH|BLIT_FXBLEND"); break; case 2: blitflag = BLIT_DST_CENTERED|BLIT_STRETCH|BLIT_FXADD; llgfx_DrawText("BLIT_STRETCH|BLIT_FXADD"); break; case 3: blitflag = BLIT_DST_CENTERED|BLIT_STRETCH|BLIT_FXSUB; llgfx_DrawText("BLIT_STRETCH|BLIT_FXSUB"); break; case 4: blitflag = BLIT_DST_CENTERED|BLIT_STRETCH|BLIT_FXDIFF; llgfx_DrawText("BLIT_STRETCH|BLIT_FXDIFF"); break; case 5: blitflag = BLIT_DST_CENTERED|BLIT_STRETCH|BLIT_FXDARKEN; llgfx_DrawText("BLIT_STRETCH|BLIT_FXDARKEN"); break; case 6: blitflag = BLIT_DST_CENTERED|BLIT_STRETCH|BLIT_RASTER; llgfx_DrawText("BLIT_STRETCH|BLIT_RASTER"); break; case 7: blitflag = BLIT_DST_CENTERED|BLIT_STRETCH|BLIT_SCANLINES; llgfx_DrawText("BLIT_STRETCH|BLIT_SCANLINES"); break; case 8: blitflag = BLIT_DST_CENTERED|BLIT_STRETCH|BLIT_FXMUL; llgfx_DrawText("BLIT_STRETCH|BLIT_FXMUL"); break; case 9: blitflag = BLIT_DST_CENTERED|BLIT_STRETCH|BLIT_FXINVMUL; llgfx_DrawText("BLIT_STRETCH|BLIT_FXINVMUL"); break; case 10: blitflag = BLIT_DST_CENTERED|BLIT_STRETCH|BLIT_FXLIGHTEN; llgfx_DrawText("BLIT_STRETCH|BLIT_FXLIGHTEN"); break; } llgfx_SetTextPos(0,240-afont.height); llgfx_EnableColorKey(font); char buf[256]; sprintf(buf,"[A]restart, [B]Blitfx, [X]Effekt: %01.1f",effektfaktor); llgfx_DrawText(buf); llgfx_FlipScreen(true); llirq_Sleep(25); cur_frame++; if( cur_frame == cnt_frames ) cur_frame = cnt_frames -1; if( llinput_Keys[LLINPUT_KEY_A] ) { cur_frame = 0; scalefaktor = 0; } if( llinput_Keys[LLINPUT_KEY_B] ) { if( oldkey == 0 ) { oldkey = 1; x++; } } else oldkey = 0; if( llinput_Keys[LLINPUT_KEY_X] ) { if( oldkeyc == 0 ) { oldkeyc = 1; effektfaktor += 0.1f; if( effektfaktor >= 1.1f ) effektfaktor = 0.0f; } } else oldkeyc = 0; llinput_Update(); } return 0; } /* void DrawSprites(float x); float scalefaktor; float x_pos; #define SPEED (1.0f/100) // 100 Pixel per Second void FrameLoop_MaxFPS_with_Timer() { while( osmain_endgame == false ) { float delta = llirq_GetDeltaTime(); x_pos += SPEED * delta; DrawSprites(x_pos); llgfx_FlipScreen(true); llinput_Update(); } } void FrameLoop_No_Timer() { while( osmain_endgame == false ) { x_pos += 1; DrawSprites(x_pos); llgfx_FlipScreen(true); llirq_Sleep(10); // 100fps llinput_Update(); } } */