#if !defined(AFX_GAMEPLAYERCTL_H__E5FE7835_1950_4193_A1E6_FF18F1D05888__INCLUDED_) #define AFX_GAMEPLAYERCTL_H__E5FE7835_1950_4193_A1E6_FF18F1D05888__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include /************************************************************************/ /* DLL INTERFACE zum GAME */ /************************************************************************/ #include "test/test.h" // GamePlayerCtl.h : Declaration of the CGamePlayerCtrl ActiveX Control class. ///////////////////////////////////////////////////////////////////////////// // CGamePlayerCtrl : See GamePlayerCtl.cpp for implementation. #include "npapi.h" #include "npupp.h" class CGamePlayerCtrl : public COleControl { DECLARE_DYNCREATE(CGamePlayerCtrl) // Constructor public: CGamePlayerCtrl(); //mozilla functions to support scripting bool MozRemoveProperty (NPIdentifier name); bool MozGetProperty (NPIdentifier name, NPVariant *result); bool MozHasProperty (NPIdentifier name); bool MozSetProperty (NPIdentifier name, const NPVariant *value); bool MozInvoke (NPIdentifier name, const NPVariant *args,uint32_t argCount, NPVariant *result); bool MozHasMethod (NPIdentifier name ); void WindowResize (CRect &rect); public: //attributes CString m_Src; CString m_CurrentUrl; CString m_ServerName; // Webserver / DOmain, wenn Servernam == "" -> filesystem CString m_Path; // Pfad zur webseite CString m_PageName; // Name der Html seite CString m_Params; void SplitUrl(); BOOL DownLoadDLL(); HINSTANCE m_DllModul; // Game Modul // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CGamePlayerCtrl) public: virtual void OnDraw(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid); virtual void DoPropExchange(CPropExchange* pPX); virtual void OnResetState(); protected: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation protected: ~CGamePlayerCtrl(); DECLARE_OLECREATE_EX(CGamePlayerCtrl) // Class factory and guid DECLARE_OLETYPELIB(CGamePlayerCtrl) // GetTypeInfo DECLARE_PROPPAGEIDS(CGamePlayerCtrl) // Property page IDs DECLARE_OLECTLTYPE(CGamePlayerCtrl) // Type name and misc status // Message maps //{{AFX_MSG(CGamePlayerCtrl) afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); //}}AFX_MSG DECLARE_MESSAGE_MAP() // Dispatch maps //{{AFX_DISPATCH(CGamePlayerCtrl) // NOTE - ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_DISPATCH DECLARE_DISPATCH_MAP() afx_msg void AboutBox(); // Event maps //{{AFX_EVENT(CGamePlayerCtrl) // NOTE - ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_EVENT DECLARE_EVENT_MAP() // Dispatch and event IDs public: enum { //{{AFX_DISP_ID(CGamePlayerCtrl) // NOTE: ClassWizard will add and remove enumeration elements here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_DISP_ID }; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GAMEPLAYERCTL_H__E5FE7835_1950_4193_A1E6_FF18F1D05888__INCLUDED)