// GamePlayer.odl : type library source for ActiveX Control project. // This file will be processed by the Make Type Library (mktyplib) tool to // produce the type library (GamePlayer.tlb) that will become a resource in // GamePlayer.ocx. #include #include [ uuid(85710E71-4FA5-439A-BBC5-7F11336BB771), version(1.0), helpfile("GamePlayer.hlp"), helpstring("GamePlayer ActiveX Control module"), control ] library GAMEPLAYERLib { importlib(STDOLE_TLB); importlib(STDTYPE_TLB); // Primary dispatch interface for CGamePlayerCtrl [ uuid(922C5410-753D-40FA-B6ED-842AA1367B2A), helpstring("Dispatch interface for GamePlayer Control"), hidden ] dispinterface _DGamePlayer { properties: // NOTE - ClassWizard will maintain property information here. // Use extreme caution when editing this section. //{{AFX_ODL_PROP(CGamePlayerCtrl) //}}AFX_ODL_PROP methods: // NOTE - ClassWizard will maintain method information here. // Use extreme caution when editing this section. //{{AFX_ODL_METHOD(CGamePlayerCtrl) //}}AFX_ODL_METHOD [id(DISPID_ABOUTBOX)] void AboutBox(); }; // Event dispatch interface for CGamePlayerCtrl [ uuid(E1345616-B292-40CF-A9A2-D8A35A06B612), helpstring("Event interface for GamePlayer Control") ] dispinterface _DGamePlayerEvents { properties: // Event interface has no properties methods: // NOTE - ClassWizard will maintain event information here. // Use extreme caution when editing this section. //{{AFX_ODL_EVENT(CGamePlayerCtrl) //}}AFX_ODL_EVENT }; // Class information for CGamePlayerCtrl [ uuid(10A2EFFA-E76F-40B0-85B8-164D8F71D101), helpstring("GamePlayer Control"), control ] coclass GamePlayer { [default] dispinterface _DGamePlayer; [default, source] dispinterface _DGamePlayerEvents; }; //{{AFX_APPEND_ODL}} //}}AFX_APPEND_ODL}} };