#if !defined(AFX_GAMEPLAYER_H__C6D02A94_EB79_45D1_9A38_9CB9398B24FD__INCLUDED_) #define AFX_GAMEPLAYER_H__C6D02A94_EB79_45D1_9A38_9CB9398B24FD__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GamePlayer.h : main header file for GAMEPLAYER.DLL #if !defined( __AFXCTL_H__ ) #error include 'afxctl.h' before including this file #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CGamePlayerApp : See GamePlayer.cpp for implementation. class CGamePlayerApp : public COleControlModule { public: BOOL InitInstance(); int ExitInstance(); }; extern const GUID CDECL _tlid; extern const WORD _wVerMajor; extern const WORD _wVerMinor; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GAMEPLAYER_H__C6D02A94_EB79_45D1_9A38_9CB9398B24FD__INCLUDED)