#!/usr/bin/perl print "\n"; print "Visual C++ 6.0 DSP Creator\n"; print "Version 0.1\n"; print "-"x50 . "\n"; #------------------------------------------------- Projectnamen eingabe print "Projectname= "; $antwort = ; $antwort =~ s/\s$//; print "Project=" . $antwort; print "\n"; $project_name = $antwort; #------------------------------------------------- Libhome eingabe #print "L3LIB_PATH= "; #$antwort = ; #$antwort =~ s/\s$//; #print "L3LIB_PATH=" . $antwort; #print "\n"; # #$project_home = $antwort; # #------------------------------------------------- name/home ok? #print "-"x50; #print "\n"; #print "Projectname '$project_name' und '$project_home' ok? [jn]"; #$antwort = ; #$antwort =~ s/\s$//; #if( $antwort != 'j' ) #{ # print "ende\n"; # exit(); #} # # Create project_name.dsp # open OUTPUT,">$project_name.dsp"; while( ) { $aktuelle_zeile_von_DATA = $_; $aktuelle_zeile_von_DATA =~ s/<--PROJNAME-->/$project_name/g; $aktuelle_zeile_von_DATA =~ s/<--PROJHOME-->/$project_home/g; print OUTPUT $aktuelle_zeile_von_DATA; # # Umschalten auf cpp file wenn "End Project" Zeile erreicht # chomp ($aktuelle_zeile_von_DATA); if( $aktuelle_zeile_von_DATA =~ m/# End Project/ ) { close OUTPUT; open OUTPUT,">$project_name.cpp"; } } close OUTPUT; exit(0); __DATA__ # Microsoft Developer Studio Project File - Name="example_1" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=<--PROJNAME--> - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "<--PROJNAME-->.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "<--PROJNAME-->.mak" CFG="<--PROJNAME--> - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "<--PROJNAME--> - Win32 Release" (basierend auf "Win32 (x86) Application") !MESSAGE "<--PROJNAME--> - Win32 Debug" (basierend auf "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "<--PROJNAME--> - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0xc07 /d "NDEBUG" # ADD RSC /l 0xc07 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "<--PROJNAME--> - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "<--PROJNAME-->___Win32_Debug" # PROP BASE Intermediate_Dir "<--PROJNAME-->___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "<--PROJNAME-->___Win32_Debug" # PROP Intermediate_Dir "<--PROJNAME-->___Win32_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0xc07 /d "_DEBUG" # ADD RSC /l 0xc07 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "<--PROJNAME--> - Win32 Release" # Name "<--PROJNAME--> - Win32 Debug" # Begin Source File SOURCE=.\<--PROJNAME-->.cpp # End Source File # End Target # End Project // // Achtung: unter Menüpunkt -> Extras -> Optionen // Dann unter Verzeichnisse -> den Includepfad "\src" // Und unter Verzeichnisse -> den Librarypfad "" // #include int os_main( int argc, char **argv, char **envp ) { llgfx_SetDisplayMode(320,240,16,0); llgfx_ClearScreen(0); llgfx_FlipScreen(0); llirq_Sleep(1000); return 0; }