// // G A M E.O.N.E - LOW LEVEL LIB V1.0 // Copyright (C) 2001 LEVEL ONE ENTERTAINMENT, // Licensed under the terms of LGPL. //:--------------------------------------------------------------------------- //:Description // // FRAMEWORK Root of the game objects // Root class is defined in CActor.h // // CActor // +--CRoot : CActor // //:--------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////// #if !defined(_ROOT_H) #define _ROOT_H #include "../lib_base.h" #include "../llgfx.h" #include "../llqueue.h" #include "../llqueue_dequeue.h" #include "../llqueue_str_array.h" #include "../ll3d_vec2.h" #include "../llgfx_blit.h" using namespace ll3d; #include "llfrm_actor.h" /* class defined in CActor */ #endif // !defined(_ROOT_H)