// // G A M E.O.N.E - LOW LEVEL LIB V1.0 // Copyright (C) 2001 LEVEL ONE ENTERTAINMENT, // Licensed under the terms of LGPL. //:--------------------------------------------------------------------------- //:Description // // LOWLEVEL LIB V1.0 // #ifndef _LOWLEVELLIB_H #define _LOWLEVELLIB_H #define ENABLE_SOUND_STREAM #include "lib_base.h" #include "os_main.h" #include "llqueue.h" #include "llqueue_squeue.h" #include "llqueue_dequeue.h" #include "llqueue_list.h" #include "llqueue_list_tmpl.h" #include "llqueue_array.h" #include "llqueue_str_array.h" #include "llgfx.h" #include "llgfx_lines.h" #include "llgfx_points.h" #include "llgfx_color.h" #include "llgfx_vd.h" #include "llgfx_blit.h" #include "llgfx_font.h" #include "llirq.h" #include "llfile.h" #include "llstream_cache.h" #include "llstream_decoder.h" #include "llstream_readhook.h" #include "llstream_ftp.h" #include "llstream_http.h" #include "llstream_memio.h" #include "llstream_modzip.h" #include "llstream_fileio.h" #include "llsound.h" #include "llmem.h" #include "llinput.h" //#include "llinput_devices.h" #include "ll2d_rect.h" #include "ll3d_math.h" #include "ll3d_vec2.h" #include "ll3d_vec3.h" #include "ll3d_vec4.h" #include "ll3d_transf.h" #include "ll3d_geo3.h" #include "frm/llfrm_actor.h" #include "frm/llfrm_anim.h" #include "frm/llfrm_background.h" #include "frm/llfrm_code.h" #include "frm/llfrm_eventmgr.h" #include "frm/llfrm_fps.h" #include "frm/llfrm_gamevars.h" #include "frm/llfrm_layer.h" #include "frm/llfrm_layeranim.h" #include "frm/llfrm_layerbutton.h" #include "frm/llfrm_layercont.h" #include "frm/llfrm_layerfactory.h" #include "frm/llfrm_layerfloatingtext.h" #include "frm/llfrm_layerfloatingnumber.h" #include "frm/llfrm_layerimage.h" #include "frm/llfrm_layerinputtext.h" #include "frm/llfrm_layersprite.h" #include "frm/llfrm_layersurface.h" #include "frm/llfrm_message_util.h" #include "frm/llfrm_mousepointer.h" #include "frm/llfrm_musikplayer.h" #include "frm/llfrm_root.h" #include "frm/llfrm_timer.h" #include "frm/llfrm_util.h" #include "frm/llfrm_varmgr.h" #include "frm/llfrm_waveplayer.h" //using namespace llqueue; //using namespace ll3d; //using namespace ll2d; #endif