// // G A M E.O.N.E - LOW LEVEL LIB V1.0 // Copyright (C) 2001 LEVEL ONE ENTERTAINMENT, // Licensed under the terms of LGPL. //:--------------------------------------------------------------------------- //:Description // // FRAMEWORK Layerfactory base class - creates layer objects // Container for created layers // // CActor // +--CLayerFactory // //:--------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////// #if !defined(_LAYER_FACTORY_H) #define _LAYER_FACTORY_H #include "llfrm_layer.h" class CLayerFactory : public CActor { public: CLayerFactory(); ~CLayerFactory(); virtual void Action(float delta); virtual void Draw(llgfx_id id); virtual bool Message(const char * Type); virtual CLayer * CreateAddLayer( const char * classname ); // game implementation virtual CLayer * FindLayer(const char * name ); virtual CActor * IsActor( const char * name ); queue m_layers; protected: static int SortZorder( const void * left, const void * right ); virtual void DeleteLayer(const char * Type ); virtual void CreateNewLayer(const char * Type ); }; #endif // !defined(_LAYER_FACTORY_H)