//:Header:221, "llgfx_points", 3b93fefc // // File: llgfx_points.h // // G A M E.O.N.E - LOW LEVEL LIB V1.0 // Copyright (C) 2001 LEVEL ONE ENTERTAINMENT, // Licensed under the terms of LGPL. //:--------------------------------------------------------------------------- //:Description // // Einzelne Pixel setzen. // // Experimental: // s_screenptr * _LIBCALL llgfx_BeginPoint(llgfx_id idx); // void _LIBCALL llgfx_EndPoint(llgfx_id idx); // //:----------------------------------------------------------------------------- #if !defined(LLGFX_POINTS_INCLUDED) #define LLGFX_POINTS_INCLUDED //:Include #include "lib_base.h" #include "ll3d_math.h" #include "llgfx.h" //:> +------------------------------------+ //:>-------------------| Global Function Declarations |------------------- //:> +------------------------------------+ TxU32 llgfx_GetPoint( llgfx_id idx, int x, int y ); int llgfx_BeginGetPoints(llgfx_id idx); TxU32 llgfx_GetPoint( int x, int y); void llgfx_EndGetPoints(); //::1 // +---------------------+ // | llgfx_DrawPoint() | // +---------------------+ void llgfx_DrawPoint( llgfx_id idx, int x, int y, TxU32 color); inline void llgfx_DrawPoint( llgfx_id idx, float x, float y, TxU32 color) { llgfx_DrawPoint( idx, ll3d::IntNearest(x), ll3d::IntNearest(y), color ); } //::2 // +--------------------------+ // | llgfx_DrawPointAlpha() | // +--------------------------+ void llgfx_DrawPointAlpha( llgfx_id idx, int x, int y, TxU8 alpha, TxU32 color); inline void llgfx_DrawPointAlpha( llgfx_id idx, float x, float y, TxU8 alpha, TxU32 color) { llgfx_DrawPointAlpha( idx, ll3d::IntNearest(x), ll3d::IntNearest(y), alpha, color ); } int llgfx_BeginDrawPoints(llgfx_id idx); int llgfx_BeginDrawPoints(llgfx_id idx, TxU32 color); void llgfx_AddPoint( int x, int y); void llgfx_AddPoint( int x, int y, TxU32 color); void llgfx_AddPointAlpha( int x, int y ); void llgfx_AddPointAlpha( int x, int y, TxU32 color); void llgfx_AddPointAlpha( int x, int y, TxU8 alpha, TxU32 color); inline void llgfx_AddPoint( float x, float y) { llgfx_AddPoint( ll3d::IntNearest(x), ll3d::IntNearest(y)); } inline void llgfx_AddPoint( float x, float y, TxU32 color) { llgfx_AddPoint( ll3d::IntNearest(x), ll3d::IntNearest(y), color ); } void llgfx_EndDrawPoints(); void llgfx_SetPointColor(TxU32 color); void llgfx_SetPointAlpha(TxU8 alpha); #endif // LLGFX_POINTS_INCLUDED