// // G A M E.O.N.E - LOW LEVEL LIB V1.0 // Copyright (C) 2001 LEVEL ONE ENTERTAINMENT, // Licensed under the terms of LGPL. //:--------------------------------------------------------------------------- //:Description // // FRAMEWORK global object eventmgr // #ifndef _CEVENTMGR_H #define _CEVENTMGR_H #include "llfrm_actor.h" #include "../llqueue_list_tmpl.h" using namespace llqueue; class c_Event { public: c_Event(){ state=0;i_time=0; wait=0; time=0; m_msg=NULL; repeat=0; toggle=false; fadeSet=false; }; ~c_Event(){ if(m_msg)free(m_msg); }; char state; // status 0=wait, 1=fade float wait; // wait zeit float i_time; //initial_time float time; char *m_msg; //event msg int repeat; //cnt //faden CVec2f i_fade; // from fade, to fade float fadeadd; // wird zu fade addiert falls gesetzt float fade; //running fade bool toggle; //für fade bool fadeSet; // true wenn fade aktiv }; class CEventMgr : public CActor { public: CEventMgr(); virtual ~CEventMgr(); bool Message( const char * message ); bool ParseMsg( const char * arg ); void Action(float delta); void Draw(int dstgfx); private: void MessageAdd(const char *arg); void MessageDelete(const char *arg); void MessageClear(const char *arg); void MessageSet(const char *arg); queue m_Events; queue m_msgqueue; }; #endif