{\rtf1\ansi\ansicpg1252\deff0{\fonttbl{\f0\fnil\fcharset0 Courier New;}} {\colortbl ;\red0\green0\blue255;\red0\green0\blue0;\red128\green128\blue128;\red128\green0\blue0;\red160\green0\blue160;\red0\green128\blue0;} {\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\cf1\lang3079\f0\fs20 #include \cf2 \par \par \cf1 int\cf2 \cf4 os_main\cf2 (\cf1 int\cf2 \cf3 argc\cf2 , \cf1 char\cf2 **\cf3 argv\cf2 , \cf1 char\cf2 **\cf3 envp\cf2 )\par \{\par \tab\cf4 llgfx_SetDisplayMode\cf2 (320,200,16,0);\par \tab\par \tab\cf3\b llgfx_tab_pos\cf2 [0]\b0 = 8;\par \tab\cf3\b llgfx_tab_pos\cf2 [1]\b0 = 16;\par \tab\cf3 llgfx_text_yspacing\cf2 = 2.0f;\par \tab\par \tab\cf1 while\cf2 (\cf3 osmain_endgame\cf2 == \cf1 false\cf2 ) \{\par \tab\tab\cf4 llgfx_ClearScreen\cf2 (\cf5 GOLD\cf2 );\par \tab\tab\par \tab\tab\cf4 llgfx_SetTextPos\cf2 (2,32);\par \tab\tab\cf3 llgfx_tab_chars\cf2 [0] = 0;\par \tab\tab\par \tab\tab\cf4 llgfx_DrawText\cf2 (0,\par \tab\tab\tab "Line1 \b\\t \b0 stTab \b\\t \b0 2ndTab\\n"\par \tab\tab\tab "Line2\tab 1stTab\tab 2ndTab\\n" \cf6 //<- tabs with editor\cf2\par \tab\tab\tab );\par \tab\tab\par \tab\tab\cf3 llgfx_tab_chars\cf2 [0] = '-';\par \tab\tab\cf4 llgfx_DrawText\cf2 (0,\par \tab\tab\tab "\b\\t\b0 \b\\t\b0 >Line3@2ndTab"\par \tab\tab\tab );\par \tab\tab\par \tab\tab\par \tab\tab\cf4 llgfx_FlipScreen\cf2 (\cf1 true\cf2 );\par \tab\tab\cf4 llinput_Update\cf2 ();\par \tab\} \cf6 // \cf2\par \tab\cf1 return\cf2 0;\par \}\cf0\par }