void blitdemo_015()
{
    // Farbüberlagerung auf SRC, geblendet über DST
    llgfx_sBLITFX blitfx;
    int blitflag = BLIT_SRC_ALPHA|BLIT_SRC_CENTERED;

    llgfx_SetOrigin(sprite,0,80); // Haltepunkt für Rotation

    blitfx.angle = 0;  // Rotation Angle in Grad 0-360
    llgfx_BLIT(0,sprite,100,80,0,blitflag|BLIT_ROTATE,&blitfx);
    blitfx.angle = 60; // Rotation Angle in Grad 0-360
    llgfx_BLIT(0,sprite,100,80,0,blitflag|BLIT_ROTATE,&blitfx);
    blitfx.angle = 120; // Rotation Angle in Grad 0-360
    llgfx_BLIT(0,sprite,100,80,0,blitflag|BLIT_ROTATE,&blitfx);
    blitfx.angle = 180; // Rotation Angle in Grad 0-360
    llgfx_BLIT(0,sprite,100,80,0,blitflag|BLIT_ROTATE,&blitfx);
    blitfx.angle = 240; // Rotation Angle in Grad 0-360
    llgfx_BLIT(0,sprite,100,80,0,blitflag|BLIT_ROTATE,&blitfx);
    blitfx.angle = 300;  // Rotation Angle in Grad 0-360
    llgfx_BLIT(0,sprite,100,80,0,blitflag|BLIT_ROTATE,&blitfx);
}